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Children's Librarypublished by: East Accelerator Foundationhost: kagami.bgfree for everyone
kagami.bg/en/deca · children's library · lesson · machine-readable viewVERIFIED 2026-11-01 · AI-assisted: yes · reviewer: awaiting teacher and psychologist
IDENTITY
id
DB-PZ-02 · I Sense, I Think, I Signal (BG: Усещам, мисля, давам знак)
track
PZ · The Guardians (safety systems for children) · lesson 2 of 8
level
Explorer (use · recognise · explain in words) · two levels: ages 7–10 (grades 1–4) and an extra task for ages 11–13 (grades 5–7)
duration
10–15 min on screen + 10–15 min without a screen (with other children or an adult)
school link
supports safety lessons and Human and Nature / Technology and Entrepreneurship as a cross-curricular topic (sequences, simple rules); builds on the library's electronics lessons on circuits and logic gates (DB-EL-01, DB-EL-03, DB-EL-05)
publisher
East Accelerator Foundation (Фондация „Източен Акселератор“) · host: kagami.bg
access
free · no account · no data collected · works offline
trust
VERIFIED 2026-11-01 · AI-assisted: yes · reviewer: awaiting teacher and psychologist
versions
bg: /deca/DB-PZ-02_usheshtam-misla-davam-znak.html · en: /en/deca/DB-PZ-02_usheshtam-misla-davam-znak.html · parent guide: /deca/pomagalo/DB-PZ-02_usheshtam-misla-davam-znak.html
LEARNING OBJECTIVES
KEY CONCEPTS
STRUCTURE
ANSWERS
SAFETY
NEXT

DB-PZ-03 · The Camera's Eye · back: DB-PZ-01 · The Building's Senses

SOURCES · LICENCE
METADATA
path
6 · social impact
determinant
physical environment
sdg_target
4.7
who_criterion
accessibility
impact_type
prevention · education
DIGCOMP 3.0
framework
DigComp 3.0 (JRC144121, doi:10.2760/0001149)
primary
none (technology-understanding lesson: how safety systems work; no primary DigComp 3.0 competence)
secondary
3.4 Programming (sequences and simple if-then rules, unplugged precursor)
mapping
proposed 2026-11-01 by the lesson goal · confidence: medium · not a measured outcome
TAGS
kidsages-7-13safetysensorscontrol-panelthresholdlogicand-orunpluggedbgen
VERIFIED · 01.11.2026 AI help: yes reviewer: awaiting teacher and psychologist

I Sense, I Think, I Signal

In lesson 1 you found the building's senses. But who understands what they notice? Today you are an engineer: you will build the chain and write the rule for when there is a signal.

⏱ 10–15 min Explorer The Guardians · 2 grades 1–7 · two levels
You will be able to tell the chain “I sense → I think → I signal” and set a rule for when the signal turns on.

For the parent: a one-page guide — questions for dinner and the game “The Living Chain”.

01Remember

Think about each question, then open the answer.

What are the building's senses?

The camera (eye), the intercom (ear), the smoke alarm (nose), the heat alarm (skin) and the magnet on the door (touch). Do you remember them from lesson 1?

How do you know it is break time?

The bell rings. Someone made a rule: “When 45 minutes have passed — ring.” The bell is a signal for everyone.

What is a rule?

Something we agreed on beforehand. For example: “When the traffic light is green — we go.”

02Story

This story is made up.

In the technology club, Nia looks at the white circle on the ceiling.

“How does the smoke alarm know when to sound?” she asks. “Does it think?”

The teacher smiles. “The sensor only senses. A big building also has a “brain” — a control panel. It gets the signal from the sensor and thinks: “Is this more than the rule?””

“And if it is more?” Bobby asks.

“Then it gives a signal: it turns on sound and light. It can also send a message to a person.”

“So the signal is for people!” says Nia. “So they know what to do.”

“Exactly. Let's build a chain like that. You will be the sensor, and Bobby will be the brain.”

03Worked example

Every system like this works as a chain of four steps:

👃 I SENSEsensor
🧠 I THINKcontrol panel
🔔 I SIGNALsound · light · message
🧑 A PERSONunderstands and acts
The sensor sensesThe brain thinks (rule)The signal
Smoke sensor — smoke in the air“Is it more than the rule?”sound and a flashing light
Magnet on the door — the door opened“Is the club closed now?”a message to the teacher's phone
Motion sensor — someone walked by“Is it dark in the hallway?”the light turns on

The “brain” is called a control panel. It reads what the sensors say and compares it with a rule. The number from which there is a signal is called a threshold. The signal is for people — so they understand and do something calmly.

04Try it now

1 · Predict

The sensor noticed something. Who decides whether there is a signal? Choose before you check.

2 · Run: put the chain in order

Tap the tiles one by one — from the first step to the last.

3 · Change: when should there be a signal?

You are the engineer. The numbers here are game numbers — from 0 to 100. They are not real measurements.

Mission:

    For older children · ages 11–13

    Now the brain listens to two sensors. Turn each one on and off and choose the rule.

    🚶 Motion🧲 DoorANDOR
    nonono signalno signal
    noyesno signal🔔 signal
    yesnono signal🔔 signal
    yesyes🔔 signal🔔 signal

    Think: a butterfly can fly past the motion sensor. But it cannot open the door. So when two sensors must agree (rule AND), there are fewer unnecessary signals. With OR the brain reacts faster, but also more often without need. Engineers choose according to the place.

    05No screen: the living chain

    You need: at least 4 children (or a child and adults), a few slips of paper and a clear space. Everyone chooses a role — you can also just watch the first round.

    1. Roles. Two or three are sensors. One is the brain. One is the siren. The others are the people in the building.

    2. The rule. The group decides together and writes it down: for example, “The brain gives a signal when at least one sensor raises a hand.”

    3. Play. The leader shows a slip to the sensors: 🌫️ “smoke” or ☀️ “nothing”. A sensor who sees “smoke” raises a hand. The brain watches the sensors and checks the rule. If the rule is met, the brain touches the siren on the shoulder.

    4. The signal. The siren claps twice and raises a hand — no shouting. The people stand up and calmly walk to the door.

    5. Swap. Everyone swaps roles. Try another rule too. Which rule did you like, and why?

    For older children · ages 11–13Change the rule to AND: “There is a signal only if both sensors raise a hand.” Sometimes the leader shows “smoke” to only one of them. Talk about it: when does the AND rule prevent unnecessary signals? When is OR better?
    ✋
    Calm and quiet
    The siren claps, it does not shout. Everyone walks, nobody runs. Play in a clear space, away from stairs and corners.

    06Make your own

    Invent your own chain. Draw it as four boxes with arrows.

    For older children · ages 11–13Write a rule with two sensors and the word AND. For example: “If it is dark AND someone walks along the hallway — turn on the light.” Why is AND better than OR here? Draw a table with the four cases, like the one in the game.

    07What I learned

    When you hear your name in a noisy room, what does your head do?

    Check yourself

    1. How is the chain ordered?

    2. What does the brain (control panel) do?

    3. Who is the signal for?

    Skill badge: “I build the chain”
    It is yours when you can tell someone “I sense → I think → I signal” and give an example of a rule. No points and no ranking — only a skill.

    08I have a question

    Do you still have a question? Write it here. It goes to your parent, not to strangers. Your parent confirms their e-mail first.

    The form is loading… If it does not appear, write your question on paper and show it to a parent or teacher.

    ·Sources